Invest that time into implementing proper LV2 support (some basics are done Technologies, even though the intention is good. On Sunday, Febru09:21:45 AM Tobias Doerffel wrote: Work with the framework the more instruments we can have in my honest opinion. It woudlīe amazing to have a native plugin and instrument framework. It would be great to get rid of any external plugins such as vst's. Plugin makers apparently find VST easier to work with than LV2, thereĪre some very good quality LinuxVST's available. VST and that'd obviously be less work than full LV2 support, and many I think LinuxVST support would be a great idea, as we already support Make it easier for us to implement LinuxVST support. The same code we use (Vestige)? If so that'd be great, that'd probably In fact from a quick look at their source tree they seem to use some of Support for them? I'm pretty sure they don't use anything proprietary, Reply to this email directly or view it on GitHubįor LinuxVST, maybe we should take a look at how Qtractor implements Which isn't very user friendly and looks ugly compared to what is UI - the current LADSPA plugins are just a bunch of knobs and LEDs Provides information about the controls will always result in a poor To make use of all components and models/views in LMMS so the plugin The best of course is to develop native LMMS plugins -) This allows Which would depend on the proprietary VST SDK). Header, it would be an option as well (I'd not go for VST support Support for Linux VST plugins works with our reverse engineered To invest that time into implementing proper LV2 support (some basicsĪre done in the old-master branch but it was nothing usable). I also think we should not waste time by trying to improve deprecated Just like LMMS native plugins, except with less capabilities. Otherwise, it'd just be another plugin format supported by LMMS only, Makers, then I could definitely see the viability of this thing. OfĬourse, I'd be glad to be proven wrong - if you could gather supportįrom other audio software projects (Qtractor, Ardour, etc.) and plugin So I really don't see this as likely to catch on in the community. Most other software has moved beyond LADSPA, and LADSPA would still be Support from the rest of the Linux Audio community. Idea per se, but for any standard to be useful, there would need to be What could it do with an "LMMS handle" (access to LMMS' data or types)?Ĭompletely independent of a GUI, in what way? We define a set of widgetsĪnd let the host figure out how to implement those? That's not a bad What would be an advantage that a plugin knows that it is connected to I don't think this should be restricted to lmms. I'm not saying it's a bad idea necessarily, but it needs someĪs to what exactly are we trying to do here? Reply to this email directly or view it on GitHub: We'd need to send the UI widgets' data in E.g: If you want to display a plot from your plugin, you makeĪn out-port (like an audio-out-port). LADSPA descriptors offer * widgets are just in- and output of numbers, likeĪudio ports. descriptions could easily go into the implementationData field that.you might want to show the curve of an EQ in lmms) You chose a filter type, but only by selecting numbers. ForĮxample, open the LADPSA Calf filter and look at the Mode wheel. descriptions for the buttons (which would show up as tooltips). It isįor an example: I have appended links to an old style amplifier and a I have been developing this the last weeks, and it is almost finished. On Sunday, Febru12:21:46 AM JohannesLorenz wrote: Nice work :) I dont know though if it should wait until after 1.0.0 releaseĪnd be released with the 1.0.1 release. What do you think? Should we do the extensions? But for a spectrum analyzer with only 10 bulks, this would suffice imo. We'd need to send the UI widgets' data in packets (with each of sample size). Of course, this is not trivial: audio port buffers offer a sample size. You flag it specially and the UI will read this data right into its widget. E.g: If you want to display a plot from your plugin, you make an out-port (like an audio-out-port).
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